Dresden Files in Birmingham UK
Clued-in Mortal / Were-tiger
High Concept: “Weretiger with a corner-shop”
Trouble: “Temper, temper”
“Why don’t you marry a nice Indian girl”, “Traditional Indian Family”, “Bloody memories”
MANTLE: Mortal: Clued-in Mortal
Knowledge (sticky): [ ] [ ] [ ] [ ] [ ] This condition has five boxes to represent the breadth of occult information to which you have access. Mark a box of Knowledge when you leverage the information you have gathered on the workings of the supernatural world, as indicated in the stunts. Recover through research in your free time, restoring one box between sessions.
In Too Deep (lasting): [ ] Your connections with the paranormal have put your livelihood or a loved one at risk. Mark this condition to immediately recover all boxes of Knowledge. While this condition is marked, you have an additional aspect that represents a creature or faction that, due to your knowledge, is directly threatening something dear to you. Furthermore, you lack the wherewithal to research—which means Knowledge will not recover—until you have recovered from this condition. Begin that recovery by confronting or evading the threat in a manner determined by the GM; be prepared to spend at least a session dealing with the problem.
Chasing Rumours: Mark boxes of Knowledge to aid rolls to overcome or create an advantage when your research into supernatural threats is relevant, +2 for each box marked.
Preparations: Once per scene, when confronting a threat that you have had an opportunity to investigate, you can mark Knowledge to reveal that you have a useful item on hand. One box is sufficient for common items (e.g., chalk, iron nails), three boxes for objects obtainable with a mild eﬀort (e.g., holy water, a wooden stake), and all five boxes for especially esoteric items such as inherited silver or a saint’s relics. At the GM’s discretion, you may mark In Too Deep instead, to help another character pay one cost of a ritual spell (page 168).
ADDITIONAL STUNTS (already paid for by your refresh)
Paranetter: You are an active participant in the Paranet (page 54), a collection of low-level talents and clued-in mortals communicating over the World Wide Web. Once per session, you may contact the Paranet to request assistance. The GM determines what aid the Paranet is able to provide, typically helpful information; extraordinary circumstances may dictate in-person aid or even Warden intervention
Create your character according to the Pure Mortal mantle of your preference and then add the below conditions and stunts, which operate at Supernatural scale (page 182).
Physical Transformation (sticky): [ Mark this condition when changing into your animal form. Clothing and belongings on your person do not change with you. While this condition is marked, the following apply:
- Take the Form of the [Animal] aspect in addition to your other aspects.
- Swap the ratings of any two approaches with any other two approaches, to reﬂect your animal form. Swap your Focus and Intellect for Haste and Force
- Gain all the inherent abilities of that animal, which may confer automatic success on certain rolls. However, you also gain all their inherent limitations, such as not being able to speak or lacking opposable thumbs.
- You also benefit from scale (page 182) when using your animal form to exceed human capabilities: keen predatory senses, inordinate strength or speed, overly large or small form that provides access to something inaccessible to normal mortals. Any opposition you face, however, will have a level of scale against you whenever you are at a significant disadvantage compared to human beings. You and the GM should collectively name a few examples as guidelines of when you would benefit from scale and when you deal with scale in opposition.
Recovery of this condition begins when you retake human form; full recovery requires concrete action (eating a pound of raw meat) to recharge.
In addition to those from your mortal mantle, you have…
Beast Whisperer: You inherently understand and may communicate with any animal of the same type as your wereshape and thus may interact with them as you would with humans. This comprehension does not surmount the limitations of animal intelligence or permit the exchange of concepts too complex for the animal’s ken. [As there are few Tigers in Birmingham – this will stretch to ALL CATS]
The Human Touch: As long as the intended recipient knows you’re a werecreature, while in animal form you may communicate simple, single-word concepts (run, attack, guard, distract, et cetera) that casual observation will not detect. Roll Guile to avoid detection from focused attention.
ADDITIONAL STUNTS (already bought with your Refresh)
Fleeting Transformation: Use of the transformative magic is practically reﬂexive to you. Treat the Physical Transformation condition as sticky, requiring no time or rest between activations [The Transformation Condition has been amended accordingly]
Shifting Adept: When you transform into your animal form, your clothes and anything else on your person likewise transform and return undamaged when you shift back. Anything stored in this way is perfectly concealed and can be aﬀected only from within the Nevernever. [The Transformation Condition has been amended accordingly]