Aspects and likely compels...


High Concept: “Red Court Vampire Infectee, Monster Hunter & Phlobotomist”
Trouble: “Living off the Grid”
“Talented Free Runner”, “Stubborn”, “Driven to investigate”,
“Damsel in Distress”, “Against the Odds”

In the Birmingham game, the Red Court are still active (the war between Red Court and Wizards has not occurred) and the Order of St Giles are a major international faction, linked to the Vatican and to the Masons.

MANTLE: Mortal: Monster Hunter

In Pursuit (sticky): [ ] Mark this condition when you name a specific supernatural creature as your target. While this condition is marked, you are obsessed with your quarry and committed to seeking its destruction regardless of cost; you also gain a new approach—“The Hunt” at Great (+4)—which can be used with any action taken against that quarry. The GM, however, is granted two free boosts to use against you in any scene not directly related to your pursuit and may propose compels involving your obsession. The GM may claim these boosts at any time during a relevant scene. Recover from this condition when your target is dead or you abandon the hunt. If you choose the latter, you may not pursue that particular quarry again.

Wounded (lasting): [ ] Mark this condition to absorb four shifts from any attack. While this condition is marked, you have an additional aspect that represents the nature of your injury. If you’re taken out while Wounded, death is on the list of potential outcomes, as with the Doomed condition. Begin recovery from this condition after you’ve received medical attention in a quiet environment (in other words, not in the feld) and someone has succeeded at a recovery action against Great (+4) opposition on your behalf. You recover fully at the end of the next session.


Countermeasures: Once per session, you may declare that you happen to have a countermeasure on hand that nullifies the effect of scale (page 182) from a supernatural condition or stunt (from Vampires) for the current scene. At the GM’s discretion, this stunt can also nullify other effects of supernatural powers, such as by avoiding a soulgaze or seeing through a glamour.

Hunters Network: You work for the Order of St Giles. Once per session when you are In Pursuit, you may succeed automatically at an overcome roll to find information about your quarry. If this information can be expressed as an advantage, you get an aspect with two free invokes as well. The Order can also provide a small amount of backup… Backup: While in good standing with your organization, once per session you can request backup, equipment, access, or protection (either political or physical) from your organization. This aid takes the form of a minor NPC to help in a scene, free success at an overcome roll, or an advantage with two invokes. At the GM’s discretion, you may use this stunt an additional time per session but then must spend a whole session without calling on them.

Off the Grid: You have no permanent home or identity within the system. Once per scenario, you can immediately recover from a sticky condition, provided the condition results from trouble with the law or society at large.

Medical Access (special): [ ] [ ] [ ] Because of your employment as a phlobotomist, you can gain access to privileges normally afforded to medical professionals alone by crossing off conditions on this track. These privileges allow:

  • Access to medical records and background for any patient registered at a Birmingham hospital. Cross off all three boxes to find medical records outside of Birmingham.
  • Ability to access a wide variety of pharmaceutical substances.
  • Use of resources at any medical facility to research a medical sample.

This condition recovers 1 box after each session where no Medical Access is used.

MANTLE: Red Court Vampire Infectee

Infected by a Red Court vampire’s feeding, you now have certain of their powers and their hunger for blood. Killing will transform you fully into a vampire. Create your character according to the Pure Mortal mantle of your preference and then add the below conditions and stunts, which operate at Supernatural scale (page 182).


Hungry (sticky): [ ] [ ] [ ] [ ] [ ] Mark one of this condition’s five boxes to power vampiric stunts. If you are taken out while Hungry, the consequences could be dire: the GM may determine that you embark on a feeding frenzy, killing nearby mortals. The good news, if any, is that the Hungry track clears immediately. To otherwise clear Hungry, you must feed: establish an advantage on your target (e.g., Grappled), and then realize a successful attack. The subsequent feeding has two possible degrees of intensity:

  • Your victim takes a condition representing physical harm. Clear two boxes for a sticky condition, four for a lasting one.
  • Your victim dies. Clear Hungry and, at the next minor milestone, you become a full Red Court vampire.


In addition to those from your mortal mantle, select one of the three vampiric stunts (Physique, Toughness, Recovery) as detailed for Red Court vampires on page 165.

Vampiric Physique: When brute strength or sheer speed is requisite, call upon your vampiric nature to gain a bonus of +2 per box of Hungry marked. Furthermore, any physical actions taken may (per the GM) include scale (page 182) regardless of whether Hungry is used.

ADDITIONAL STUNTS (already bought with your Refresh)

Tattoos of St. Giles: Mystical designs inked on your skin transform from black to red when you are Hungry. Use this stunt to eliminate two boxes of Hungry between sessions, but only if sufficient time in meditation and contemplation may be accomplished.
Vampiric Toughness: Mark one box of Hungry to absorb two shifts from a physical attack.

The Sword “Spiritbane”
Ezio also carries a magical sword that grants Supernatural Scale to attacks against supernatural creatures (even ones that are normally immune to physical damage due to insubstantiality) but any harm done to mortals (including Wizards) affects the wielder instead.

Weapons Training: You can choose whether to have either…
+1 to attacks with both firearms and swords that use a specific approach
+1 to all uses of firearms
+1 to all uses of swords
+2 to attacks with swords using a specific approach
+2 to defence with swords using a specific approach


Your contact in the Order of St Giles…

Mr Smith (not sure if it is his real name) – a 60-yr-old guy from the Order of St Giles. Part of an international Order, linked to the Vatican and to the Masons and they are dedicated to the eradication of Red Court Vampires. As far as you know, there are none in Birmingham, but the Order has an office here and at least one active field-agent – Ezio. The organisation is big, but maintains itself in small cells to avoid getting infiltrated.


Ezio was an agent of the Order of St Giles, in Italy. They got him a job in the Italian Blood Transfusion Service in an attempt to trap a family of Red Court Vampires. The sting operation went bad when Donna-Maria Scorsayzi, matriarch of the family, took a shine to him. After becoming infected, Ezio was spirited away to Birmingham by the Order. They’ve got him a job at the hospital, paid in cash and he is living off the grid to avoid being hunted down by the Scorsayzi Family, He now has Tattoos that flare up when his hunger starts to take over. The pain and the warning, help to stop him losing control.


Dresden Files in Birmingham UK MickH666